Hi, The problem I see is that the game engine is still quite tied into Blender data, like for armatures, shape keys, modifiers, glsl. So the full Blender database then still needs to be loaded anyway, or would that be addressed somehow? If not, how much performance difference would this make, have you profiled an existing game and checked where the bottlenecks were, and would your proposed changes address them?
Also potentially and issue is that this will mean you have two code paths to convert data, where one will not be tested as well. If the new optimized game loading only kicks in one you want to publish the game, then only at that point bugs will be noticed in it. Brecht. On Thu, Apr 5, 2012 at 7:02 AM, Mitchell Stokes <[email protected]> wrote: > Hello, > > I would like some feedback on my proposal for converter improvements, > which can be found here: > http://wiki.blender.org/index.php/User:Moguri/GSoC2012_BGE_Converter_Improvements > > Thank you, > Mitchell Stokes > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
