What's wrong you ask? this is what's wrong http://www.pasteall.org/pic/29809
unless you're a psychic how do you know what each of those sockets is! Daniel Salazar patazstudio.com On Sun, Apr 8, 2012 at 3:15 PM, Bartek Skorupa < [email protected]> wrote: > If I understand you correctly you mean not being able to select individual > socket and connect to the selected one? > If so - I've been fighting for bringing this feature back for some time > now. > In 2.49 we could simply select the output socket of one node, input socket > of another node, hit F and BAM - connection created. > Now it's gone. > Imagine node group with 17 outputs and another node group with 17 inputs. > Let's now connect output 7 of first group to input 16 of second group... > You have to drag the connection holding down the mouse button. > It's ok when your groups are placed close to each other, but that's not > always the case. > > or: > > We have Render Layer input node with several passes. > Let's connect AO pass to 5 inputs of 5 other nodes. > It would be great to be able to select AO output socket then shift select > ALL of the inputs, hit F and have all 5 connections. > > and once again: Please, please, please don't force me to unhide every node > to make a connection by auto hiding unused sockets in collapsed nodes. > What was wrong with leaving the option to the user? If I really wanted to > hide unused sockets I could hit Ctl-H. > > > Bartek Skorupa > > www.bartekskorupa.com > > > > > On 2012-04-08, at 22:19, Daniel Salazar - 3Developer.com wrote: > > Connecting to some random nameless socket was not good either.. >> >> -1 >> >> Daniel Salazar >> patazstudio.com >> >> >> On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <[email protected]> >> **wrote: >> >> You're not the only one. :) >>> >>> I can also confirm this is very confusing, I nearly reported a bug the >>> first time I came across this (I think I eventually figured it out). I >>> don't think this should be a default. >>> >>> Davis >>> >>> On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa < >>> bartekskorupa@bartekskorupa.**com <[email protected]>> >>> wrote: >>> >>> Hello, >>>> >>>> Am I the only one who hates auto hide sockets when we hit H to collapse >>>> the node? >>>> Collapsing the node doesn't mean that I will not want to connect >>>> anything >>>> to it later. >>>> In older versions of Blender when we hit H - the node was collapsed but >>>> >>> we >>> >>>> had the access to its sockets. >>>> Now when I hit H - the node becomes useless. >>>> If I want to connect anything to it I have to first unhide it, then >>>> connect something to it, then hide it again. It's frustrating because I >>>> have to go through some unnecessary steps just to make a simple >>>> >>> connection. >>> >>>> Please tell me - am I the only one? >>>> >>>> Cheers >>>> >>>> Bartek Skorupa >>>> >>>> www.bartekskorupa.com >>>> >>>> >>>> >>>> >>>> >>>> ______________________________**_________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>>> >>>> >>>> ______________________________**_________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>> >>> ______________________________**_________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >> > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
