Hi there, I'm trying to build GLSL shaders for an addon using bgl. I started by adding the basic opengl functionst to bgl [1].
The problem is that glShaderSource [2] requires a (GLchar **) which we have no macro for. I tried to implement it as the GLcharP but it's not working [3]. (the rest of the bgl patch is working as it seems. I can even gather some glsl error with glGetShaderInfoLog) Thanks, Dalai (note, I would love to have that in time for 2.63, so addons using the stable 2.63 could benefit from it) [1] - http://www.pasteall.org/30984/diff [2] - http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml [3] - backtrace - http://www.pasteall.org/30985 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
