Assuming you'd want to run blender as the game server, which is very unlikely I would think.
Martin >________________________________ > From: Knapp <[email protected]> >To: bf-blender developers <[email protected]> >Sent: Wednesday, April 25, 2012 3:21:51 PM >Subject: Re: [Bf-committers] game engine without visual > >anyone making a game server will really need this function! > >On Wed, Apr 25, 2012 at 12:07 PM, P2sta <[email protected]> wrote: >> Thanks for answer, >> >> uhm, can you please expline me the second possibility you wrote a bit >> more. I'm not really sure I do understand what to do. >> >> Thanks, >> >> Zbyněk >> >> Dne 24.4.2012 22:06, Campbell Barton napsal(a): >>> Hi. there are a few ways you could that this, >>> >>> we have headless build option for ghost. - in cmake its WITH_HEADLESS, >>> this builds a blender which does not link with X11 (or do any >>> windowing). >>> >>> You could look at enabling this build flag and then adding ifdef's in >>> the BGE to comment out drawing code. >>> >>> >>> Another way would be to use G.background (or some BGE variable >>> initialized from G.background) and have the BGE check for background, >>> this has the advantage that you wouldn't need a custom build to take >>> advantage of the feature. >>> >>> >>> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<[email protected]> wrote: >>>> Hello, >>>> >>>> I would like to know if it's possible to make the game run on the >>>> background (without any visual part). I mean when I hit start game >>>> button, I need only a physics to make collision detection, no rendering. >>>> >>>> Can anybody help me wtih that or at least give me some tips how to get >>>> this done? >>>> >>>> Thanks in advance, >>>> >>>> Zbyněk >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > > >-- >Douglas E Knapp > >Creative Commons Film Group, Helping people make open source movies >with open source software! >http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > >Massage in Gelsenkirchen-Buer: >http://douglas.bespin.org/tcm/ztab1.htm >Please link to me and trade links with me! > >Open Source Sci-Fi mmoRPG Game project. >http://sf-journey-creations.wikispot.org/Front_Page >http://code.google.com/p/perspectiveproject/ >_______________________________________________ >Bf-committers mailing list >[email protected] >http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
