Me and my friend Andy Davies have been experiencing some weirdness regarding 16 bit tiff too. If we save a single channel (greyscale) 16 bit picture in photoshop as tiff and then read it in Blender it shows up, in the 3D view port, a little orange in some areas and blue in other regions (but most greyish). We've verified this on multiple PCs and monitors.
On Wed, May 2, 2012 at 5:54 AM, Bartek Skorupa < [email protected]> wrote: > I'm not sure if this is known yet, but I recently noticed that 16bpc > tiff images are interpreted differently when viewed directly in UV > image editor and when passed to compositor. > It seems as if sRGB gamma is used when source is viewed in UV image > editor, but in compositor no gamma correction is applied. > Here is a comparison of the same image - upper panel - source viewed > in UV image editor, lower panel - taken from input image node to > viewer node: > > http://www.pasteall.org/pic/31145 > > This comes from official Blender 2.63. > > Bartek Skorupa > > www.bartekskorupa.com > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
