Interesting.  So they are identically defined? (I couldn't get VS to
show me the struct since it couldn't figure out that I wanted the
struct not the function, arg!) For POD that should work without a
problem and a cast would be fine as long as the structures do not ever
diverge.

The pendant in me says make a Blender stat struct and not rely on the
OS version.  But, for the love of all that is cute and fluffy, don't
name the struct  BLI_stat.

I bet you are starting to think of me as that annoying mosquito that
buzzes in your ear while you are trying to sleep :-)




On Wed, May 2, 2012 at 10:36 PM, Alexandr Kuznetsov <[email protected]> wrote:
> Hi Jason
>
> Well, stat and _wstat structures are physically different, but they are
> basically the same inside from what I can tell. I don't know if it would be
> better to create _wstat buf2 and manually copy each entry after the call.
> C FTW!
>
> Alex
>
> On Wed, May 2, 2012 at 11:22 PM, Jason Wilkins 
> <[email protected]>wrote:
>
>> In storage.c, around line 500, _wstat takes a _wstat*, not a stat*
>>
>> Compiler spits out an incompatible pointer warning.  This would be an
>> error in C++
>>
>> Not sure how to quickly fix it.
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