fine to finish it up before consolidating the files, for future cases
like this though - I prefer not to have 100's of files added to svn
only to be removed later on (clogs up SVN logs/history).

Of course refactoring our opengl usage is important - don't mean to
diminish your work here.

On Fri, May 4, 2012 at 10:29 PM, Jason Wilkins
<[email protected]> wrote:
> Yes, that is a good idea.  I just do not want to break it before I get
> it working.
>
> Also, right now it is much easier for me to just dump some C header
> file or spec that I copy pasted than to worry about making everything
> into pretty JSON style code.  I'll see what I can do this weekend to
> consolidate the data.
>
> I actually did not realize there are 550 extensions in the extensions 
> directory.
>
> On Fri, May 4, 2012 at 6:44 AM, Campbell Barton <[email protected]> wrote:
>> Really don't think this should be added with each function as a file (over 
>> 600!)
>>
>> This data could be a dictionary ('func -> data' as 'key: value')
>> pickled into one file.
>>
>> On Fri, May 4, 2012 at 12:42 PM, Jason Wilkins
>> <[email protected]> wrote:
>>> Revision: 46256
>>>          
>>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46256
>>> Author:   jwilkins
>>> Date:     2012-05-04 02:42:45 +0000 (Fri, 04 May 2012)
>>> Log Message:
>>> -----------
>>> GL Tools
>>>
>>> glreport.py now lists several more categories
>>>        Toolkits like GLUT and GLU
>>>        System librarys GLX, AGL, and WGL
>>>        ES 1.1 (Common and Common-Light)
>>>        ES 2.0
>>>        Deprecated 1.x functions
>>>
>>> Several other bug fixes.
>>>
>>> OpenGL 1.0 and 1.1 enumerations have not been added to VERSION_1_0 and 
>>> VERSION_1_1 files yet.
>>>
>>> Set eol-style to native
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-- 
- Campbell
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