Hi Vicente!
First of all I'm a blender user, not a blender coder :)
I see your problem, and it seems a very difficult one... For simple
deformations the axis choice would work, but what if the face of the monkey was
also deformed by other bones or shapekeys? In that case not even a change in
the axis object would work, and it would require a kind of per face axis
selection..
But well, I've used shrink wrap for very complex situations, like flat eyes
moving over the face of a cartoon character and also a complex human muscle
systems. What I can tell you is that using projection mode is not such a good
idea, it has many many problems with rigged meshes.
The best technique I've found is using the "nearest surface point" mode, and
then subividing the target surface mesh with a subsurf modifier. That way, the
projected object will move smoothly over the the faces of the other mesh. This
technique is 100% effective.
I hope this helps!
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