I don't see a benefit here. Even if you can enable/disable Collada from The User Preferences, the code would still need to be compiled and linked into the Blender executable. So why have it there anyway?
Am 20.05.2012 15:45, schrieb Gaia: > On 20.05.2012 14:37, Brecht Van Lommel wrote: >> I don't think it's a good idea to do this. > Is there any good reason to have the Collada User interface implemented > in C++ instead of separating it out to a Python ADDON ? The only reason > i can think of is "its working, why change it ?" ... > > The benefit of having the user interface separated would be that > the Collada io behaves more like all other exporters do... (can be > enabled/disabled > from user preferences for example) -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
