+1 for second option --- add instancing option and use in preset. On Sat, May 26, 2012 at 7:30 PM, Gaia <[email protected]> wrote: > Hi > > ======== > briefly: > ======== > > If nobody complains i would like to add an option > > "Use Object instantiation" > > to the Collada Exporter and enable that option by default. > > =============== > in more detail: > =============== > > The Collada exporter recognizes if 2 or more Objects reuse the > same Data block, thus it creates the geometry information only once. > The actual object names are then stored in the <visual_scene> block > where all objects reference the same geometry. > > While very efficient, this method of instancing objects is not > supported by some target systems (Second Life for example) > > So i see 2 options here: > > - Either add a switch in the C code, which disables instantiation > when the "Export to Second Life" option is enabled (ugly) > > - Or add an option "Use Object Instantiation" and disable > that in the "Second Life Preset" (pretty) > > ========== > Side-note: > ========== > > A quick look at Blender 2.49b shows, that there > the object geometries where named like their corresponding objects. > Maybe that was done on purpose, or it was a bug. However, Second Life > uses the same method as Blender 2.49b (i suspect on purpose ...) > > cheers, > Gaia > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers
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