On Fri, Jun 1, 2012 at 4:05 PM, Brecht Van Lommel <[email protected]> wrote: > gpuImmediateBegin(GPU_TEX_COORD|GPU_VERTEX_COLOR) > gpuBegin(..) > ... > gpuEnd(..) > gpuImmediateEnd()
To be more specific, the call may be something like this: gpuImmediateBegin(GPU_TEX_COORD_3F|GPU_COLOR_4UB); For the more complex mesh drawing cases, specifying the attributes could integrate with GPUVertexAttribs/DMVertexAttribs somehow. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
