On Fri, Jun 1, 2012 at 4:05 PM, Brecht Van Lommel
<[email protected]> wrote:
> gpuImmediateBegin(GPU_TEX_COORD|GPU_VERTEX_COLOR)
> gpuBegin(..)
> ...
> gpuEnd(..)
> gpuImmediateEnd()

To be more specific, the call may be something like this:
gpuImmediateBegin(GPU_TEX_COORD_3F|GPU_COLOR_4UB);

For the more complex mesh drawing cases, specifying the attributes
could integrate with GPUVertexAttribs/DMVertexAttribs somehow.

Brecht.
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