Yep, that's what I initially tried, and it's pretty close to what I need. But mapping objects using fit-on is not fast enough. I guess it would be perfect if Shrinkwrap would support mapping to UV coordinates, but since that's missing for now, and I guess there is no other way, I'm going to write my own script for this.
Thanks! On Sat, Jun 2, 2012 at 5:24 PM, Tobias Oelgarte <[email protected]> wrote: > You could use the Shrinkwrap-Modifier in Projection mode. It projects > the vertices of a mesh/object (A) onto another object (B) using the > local coordinate system of the object (A) for projection direction. > > Am 02.06.2012 15:30, schrieb Leonard Ritter: >> Hi there, >> >> I'm writing to this list because I have not been able to find an >> answer through the manual, Google, the Blender artists forum and IRC. >> >> I'm looking for a way to deform 2D meshes/curves (from e.g. an >> imported SVG) so that they provide surface texture to a target mesh, >> using the target meshes UV Map. The idea is to use sharply defined >> meshes instead of images to texture surfaces. We want to use the >> technique within the game engine for a particular art style we have in >> mind. Currently we just plaster imported meshes on surfaces, but that >> proved to be rather difficult with more complex surfaces. Here is an >> example screenshot from the BGE game >> https://twitter.com/#!/paniq/media/slideshow?url=pic.twitter.com%2FLrPeGV85 >> - note that the bridge is largely flat... if the bridge was flat or >> had more slopes, the task of texturing the bridge with meshes would be >> too huge to manage.) >> >> Now, I'm planning to write a script for this myself if the >> functionality were not available, but first I really want to make sure >> I'm not wasting my time here. >> >> Could you possibly tell me if the feature was available in some form already? >> >> Thanks, >> >> Leonard >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
