Hi, I'm missing details on how you interact with these floating things, a mockup, an example for how they would be used, etc. For me it seems that this would be another way to present what we already have in panels and menus. So how do these coexist, what goes where? Right now we basically have a toolbar, a redo panel, and properties of the space.
Could they be some sort of region inside a space like we have now, but overlayed with a transparent background? Also explicit values for pixel sizes should be avoided in scripts, that doesn't work well with a zoomable interface, and makes it more complicated to drop in a button between others. It's nice to allow flexibility but in the end I think you mostly want e.g. a row of icons for a toolbar, or undocking some panel, .. ? So it may not need that many layout code changes, that seems lower priority to me. Brecht. On Wed, Jun 13, 2012 at 8:06 PM, Jorge Rodriguez <[email protected]> wrote: > As part of my GSoC I'm going to be implementing some floating buttons in > the 3D view. It should help with usability, with reducing clutter in the > properties/tool panels, and with tablet users. I'd like some Blender devs > to please review it and make comments so that I can revise it before it's > updated. > > http://wiki.blender.org/index.php/User:Vino/Floating_Buttons_Proposal > > Thank you. > > -- > Jorge "Vino" Rodriguez > [email protected] > twitter: VinoBS > 919.757.3066 > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
