Hi, I'm looking into implementing undo/redo for BMesh that doesn't require making a full copy of the mesh each time. I'm interested in this for dynamic-topology sculpting, but it should be useful for regular Edit Mode too.
I've got some minimal code and a wiki doc describing it here: http://wiki.blender.org/index.php/User:Nicholasbishop/BMeshUndo https://github.com/nicholasbishop/blender/commits/bmesh-undo The code is quite incomplete still, but works for simple cases. I'd be interested to hear any thoughts or potential issues... Thanks, -Nicholas _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
