Are there any plans to fix the various color management issues that 
exist for over a year now?

Examples:
* Any TextureNode in BI delivers the managed result, even if it is 
supposed to be a bump or normal map. It doesn't have an linear/color 
option like cycles does.
* 8bit textures/images are treated differently as floating point 
textures in texture slots or inside the image editor
* the image editor displays float images right at the moment, but the 
values written to the image are managed, giving wrong displacement. 
(could also need a button to let the user decide the color space)
* and many more, including even alpha channels...

Greetings from
Tobias Oelgarte

Am 17.06.2012 17:35, schrieb Ton Roosendaal:
> Hi all,
>
> Here's notes from today's developer meeting in irc.freenode.net #blendercoders
>
> 1) Blender 2.64 release
>
> - The "BCon 3" (stabilize, bug fix) period has been extended to at least july 
> 1st:
> http://wiki.blender.org/index.php/Dev:Doc/Projects
>
> - Bug tracker went slightly down to 293 (from 300). A lot of reports come in 
> each day still!
>
> - Suggestions: involve GSoC students with bugs too, if in their area of work. 
> People can also help with triaging (just assign reports to someone). We can 
> also limit the support we give... the bug tracker is really only meant for 
> people to provide clear cases a developer can redo.
>
> - Cycles: Brecht van Lommel works on optimizations (needed for Mango too), 
> Ton will ask him to write about it on the blog.
>
> - Tiles (compositor): Jeroen Bakker has important fixes/speedup ready too, 
> will commit soon.
>
> 2) Other projects
>
> - Jeroen Bakker went to the AMD Developer Conference, they're very positive 
> and aim at getting cycles to run. No hard evidence or promises made though.
>
> - Nicholas Bishop has a Mesh Undo proposal that needs feedback:
> http://wiki.blender.org/index.php/User:Nicholasbishop/BMeshUndo
>
> - Sergey Sharybin will work on the color pipeline for Mango, in a branch. We 
> will use OpenColorIO for good transforms of linear float buffers (for drawing 
> in UI), and ensure color input (swatches) map this inversed correctly. Also 
> the confused alpha (premul/straight) pipeline will get tackled.
>
> - Ton Roosendaal mentions there's a new blender.org header in progress:
> http://dl.dropbox.com/u/150286/Blender.org/Header/html-v1/home.html
> (Images are temporary, it'll be easy to make new slideshows regularly)
>
> - Ton also invites people to think of post 2.6 projects. A special focus for 
> 2.7x and 2.8x? Suggestion: in all of 2013, BF focus on Blender itself (no 
> open movies!).
>
> 3) Google Summer of Code
>
> - Progress video by Antonis Ryakiotakis
>    http://www.youtube.com/watch?v=-_eL_W5sorc&feature=plcp
>
> - Ton mentions that still not every student is reporting (or reporting on a 
> satisfying level). Mentors will be in contact with the students to get hem up 
> to speed, midterm is in 4 weeks!
>
> Laters,
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
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