It's very primitive - just a 3d grid, represented as an array of float
values with a header that contains info on resolution etc. The header
is here: 
http://projects.blender.org/scm/viewvc.php/trunk/blender/source/blender/render/intern/include/voxeldata.h?view=markup&root=bf-blender

Would be nicer in the long term for it, and smoke cache perhaps, to
use field3d or something more interchangeable.

On Tue, Jun 26, 2012 at 9:35 AM, Tobias Oelgarte
<[email protected]> wrote:
> Is there some information/documentation available in which format the
> "Blender Voxel" texture files are written? I wanted to create an
> exporter/importer for this format but i can't find any documentation how
> it should look like.
>
> Tobias Oelgarte
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
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