It's very primitive - just a 3d grid, represented as an array of float values with a header that contains info on resolution etc. The header is here: http://projects.blender.org/scm/viewvc.php/trunk/blender/source/blender/render/intern/include/voxeldata.h?view=markup&root=bf-blender
Would be nicer in the long term for it, and smoke cache perhaps, to use field3d or something more interchangeable. On Tue, Jun 26, 2012 at 9:35 AM, Tobias Oelgarte <[email protected]> wrote: > Is there some information/documentation available in which format the > "Blender Voxel" texture files are written? I wanted to create an > exporter/importer for this format but i can't find any documentation how > it should look like. > > Tobias Oelgarte > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
