Hi people, I worked in 2D environment for years but I am new to Blender. A fascinating power to the
people! But nevertheless I have a suggestion to the developers of Blender. As a novice in this environment I understand that my wiews are limited, so I am prepared for that my idea could be of small value. But here we go: 1) As we are simulating the real 3D world it follows that referring to just how we would do things in the real world should in many cases be useful. 2) The base for actions like positioning, rotating, scaling and measurements as a whole, must be, as in the real world, some kind of a reference system - a coordinate system. 3) Through my limited experience I find that the coordinate system in Blender could be more flexible. I vision a secondary coordinate system on top of the existing 3D-grid. I will now explain further. For the sake of convenience let's call this secondary coordinate system SCS. 4a) The user can snap the SCS origin to any vertex in an existing model. 4b1) The user can rotate the SCS in 3D. 4b2) The user can make an axis of the SCS parallel or perpendicular to any edge or face in an existing model. 5) While the SCS is active the users actions are entierly based on it. One could think of an on/off button to switch between the SCS and the original grid. 6) As a default the visible grid in the workspace represents the active coordinate system. I believe that such an flexible SCS would greatly simplify the modeling work, especially in case of an arcitectural or engineering kind of work. I hope your developers rewiew this suggestion and let me know what they think of it. Regards, Sigurjon Myrdal (Username: Skafi) Email: [email protected] _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
