Hi, two weeks ago, I wrote something about an inpaint node and why it is necessary to implement something like the nuke IBK-Keyer using Blender nodes.
Well: Following the ideas mentioned in this blog post (you have to scroll down): http://www.vfxtalk.com/archive/index.php/t-16044.html "IBK is a color difference keyer with a very simple basic algorithm. In case of a green screen the math is g-(r*rw+b*bw), where rw is the red weight and bw is the blue weight with a default value of 0.5 for both. What makes it sophisticated (among other things) is the way it uses another image to scale the result of the above mentioned equation. Every keyer scales (normalizes) the result of it's basic algorithm so that, on one end, you get 1 for the pixels that match the chosen screen color, and 0, on the other end, for the pixels that contain no or little of the primary color of the backing screen (this is afterward inverted so you end up with black for the transparent parts of the image and white for the opaque parts). Keylight, for example, scales the result of it's basic algorithm (which is g-(r*0.5+b*0.5), the same as IBK by default) by dividing it with the the result of gc-(rc*0.5+bc*0.5), where rc,gc and gc are the red, green and blue values of the chosen screen color. IBK does the same if you set "pick" as the screen type and select the backing screen color. If you set screen type to "C-green" or "C-blue" instead of using a single value for normalizing the result of the basic equation (i.e. the unscaled matte image), it processes a "control" image with the gc-(rc*rw+bc*bw) formula pixel by pixel, and then divides the unscaled matte image with the processed control image." I managed to arrive here: http://peter.schlaile.de/blender/inpaint/network_image_keyer1.jpg http://peter.schlaile.de/blender/inpaint/network_image_keyer2.jpg with virtually *no* tuning necessary(!). It doesn't even need a seperate despill step! It's still not a silver bullet, but comes pretty darn close :) The funniest part: the math behind it is *really* mindbogglingly simple as you can see in the second node network (or the cited blog post above). Have fun! Cheers Peter P.S.: Anyone wants to review my inpaint node or should I just hit "svn commit"... ? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
