On Fri, Sep 7, 2012 at 2:18 PM, Ton Roosendaal <[email protected]> wrote: > Hi all, > > It seems to get become complicated to make a non-SSE build for blender, > especially because OpenEXR now defaults for it. (We are receiving bug reports > about it). Several newer components in Blender benefit from having SSE2 (like > Cycles). > > BTW: SSE2 was introduced in 2003 by Intel (Pentium 4 ) and in 2004 by AMD > (Athlon 64). Every system you bought in past 6-7 years should support this. > > Proposal is to drop official support for systems older than Pentium4 now. > Even when it might still be possible to get it compiled or running - I'm > talking about *official* support - in releases and for reports in our tracker. > > Is that acceptable? Next sunday meeting we can formalize this as a decision. > > Thanks, > > -Ton-
IMOHO and just as a user; I run an old system and even it can do SSE2. If we really need to run Blender on a system that is older then that then perhaps they should just download an older version of the software. Even on my system Blender has become so advanced that I am feeling the need for a new system to run Blender. This is super true when we are talking about cycles because my graphics card is to old and I must use the CPU and that really sucks. So anyway I say go for it. Even on my old system it would be good if this means a bit more speed. (I really don't know anything about sse2 VS sse1, I just think it must be faster.) -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
