Hi, You probably skip a step here; what do you (we) want to have alembic for in the first place?
To me it seems we would need it for: - realtime playback of cached (baked) characters - smoke, fluid, cloth sims - general point cloud caches All these have a relationship with something in Blender, and can thus live or work within that context as well. If you consider to only use Alembic as import format it's barely interesting... -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 10 Sep, 2012, at 12:20, Jeroen Bakker wrote: > Hi all! > > I am looking into realizing Alembic support in Blender. The biggest > issue on this topic is the Alembic streaming. > Alembic is not a standard importer/exporter, but can be used as a > read-only cache file. > > My ideas are to use a placeholder (like an empty) and parent all objects > that are inside the alembic archive. On frame change the data of the > objects will be refreshed. I think that in the current architecture this > is the most doable thing, but it has some drawbacks. > > The objects are not read-only, they can be edited, but on a frame change > they will be refreshed. We can make the child objects not selectable in > the 3d editor, but when doing simulations you need to be able to select one. > > Are there other ideas to handle this issue? > > Greetings, > Jeroen > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
