On Sun, Aug 5, 2012 at 9:21 PM, Alexandr Kuznetsov <[email protected]>wrote:
> The main problem is that Blender uses OpenGL for UI and 3D view, but > Android (and other mobile devices) have only OpenGL ES (subset of OpenGL) > If you havn't yet seen this, you might find it relevant.. JWZ implemented a basic wrapper offering OpenGL style calls ontop of OpenGL with reasonable performance.. http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-to-the-iphone/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
