On Sun, Aug 5, 2012 at 9:21 PM, Alexandr Kuznetsov <[email protected]>wrote:

> The main problem is that Blender uses OpenGL for UI and 3D view, but
> Android (and other mobile devices) have only OpenGL ES (subset of OpenGL)
>

If you havn't yet seen this, you might find it relevant.. JWZ implemented a
basic wrapper offering OpenGL style calls ontop of OpenGL with reasonable
performance..

http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-to-the-iphone/
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