This mail is mostly for Nicholas Bishop but others may have input, The other day I noticed the default cube had a mask vertex layer - this isnt so bad - only storing one extra float per vertex - but seems unnecessary.
There are some other data layers that the user had no way to remove (skin and sticky), now theres a panel "Geometry Data" - where layers can be cleared, (note - unlike UVs and VColors - these layer types are singletons - a mesh can only have one of each - so the UI is different). ... back to the point of the mail... At the moment just entering sculpt mode will add sculpt-mask data layer to the mesh verts, and be saved, and get stored in every undo step... etc. Id prefer this was lazy initialized - so only when using the mask brush it gets added, any reason not to do this? -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
