Yep, no difference at all... I've tested it with a 40k human model and there is no noticeable difference between the two bindings at level 7.
I took the rig far away from its center, rotated it 180 degrees and everything was cool. The BVH binding took less than a minute, against 40 minutes with the traditional binding. +1 for Zanqdo! > From: [email protected] > Date: Mon, 24 Sep 2012 13:26:00 -0600 > To: [email protected] > Subject: [Bf-committers] M-Def Binding Accelerator > > Hi, there has been a patch for dramatically accelerating MDef binding > using BVH for around a year and a half. You can see the code review > here http://codereview.appspot.com/4529048/ > > And this is the updated patch for r50858 (thanks dfelinto) > http://www.pasteall.org/35522/diff > > There where some concerns about precision so I proposed to do some > tests. Here's a comparison between the deformation result of a > character binded with trunk vs patched build > > Active object is binded with the patch and orange (selected) object is > binded with plain trunk > > http://www.3developer.com/tmp/mdef.png > > I have highlighted the areas that showed some deviation from trunk. > This mesh is highly distorted by the mdef and moved many meters away > from the original position. > > The strongest deviations are of about 0.002m > > The binding times are 0:14s vs 1:32s, that's a speedup of 650% > > On the practical side I have been using this patch since it first > appeared to bind many complex characters and I've got no problems with > it > > Could we get it in for 2.65? > > Cheers! > > Daniel Salazar > patazstudio.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
