small note, in case that helps: I had to deal with a similar problem, on helping a project that had to generate thousands of objects at once through python. The objects were not generated from scratch, but copied from existent objects (thought it may not apply to your brushes).
The solution at the time was to patch blender to have "flush depsgraph" as an optional parameter to the add object operator. That never got committed in trunk though. Another option they ended up using was to have linked instances of the object and 'make real' all at once. Regards, Dalai -- blendernetwork.org/member/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
