Hi all,

Here are the notes from today's meeting in irc.freenode.net, #blendercoders

1) Blender 2.64 release

- It seems there are some serious issues in the release, making an 'a' update 
required. Sergey and Campbell will list this all carefully. Mentioned were:

- Starting Blender from directory with non-ascii characters crashes (OpenColor)

- Adding new empty objects were always put at origin.

- After reviewing a lot of variations ('a' release this week, in two weeks, or 
a faster next release end of month), the meeting agreed on the following: 2.64a 
this week!

- End of tuesday, Campbell+Sergey+Brecht will have applied the most important 
(and well tested) bug fixes in the 2.64 branch, which then will get released as 
2.64a on wednesday. (Note: remember to stick to 2.64 tagged libs too, boost and 
oiio libs were updated).

2) Targets for 2.65

- Thomas Dinges: Open Shading Language support + custom shaders
http://wiki.blender.org/index.php/User:DingTo/OpenShadingLanguage
http://code.blender.org/index.php/2012/09/open-shading-language-in-cycles/

- Daniel Genrich: his smoke branch, the GSoC smoke project, and laplacian 
smooth GSoC project.

- Campbell Barton: the GSoC weight-paint-transfer branch.

- Bastien Montagne pointed at his proposal for extracting translation strings 
from code.
  Ton Roosendaal mentioned that we better stop doing this, and make a system 
that uses rna defined names. This is an old discussion - the UI scripts should 
stop making up own names to start with. Will come back later.


Thanks,

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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