I had a question in an earlier thread about disassembled Blender. I'm not new to Assembly, but just a little naive.
Has anyone ever tried to disassemble, and optimize instructions given by the compilers to the processors instruction set(cycle count)? If not, is this a good project to work on? -- Best Regards, David Hutto CEO: http://www.hitwebdevelopment.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
