This works really nice but I'm not sure about the implementation.
Making the assumption that if there's an UV that should be used to
generate tangents is no good. If I have UVs for a diffuse map how can
I make the aniso bsdf not use them for tangents but keep using the
default method? Also if I have multiple UV layers how can I pick the
one I want to be used as tangent source?

cheers

Daniel Salazar
patazstudio.com


On Wed, Oct 10, 2012 at 7:02 AM, Brecht Van Lommel
<[email protected]> wrote:
> Revision: 51258
>           
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51258
> Author:   blendix
> Date:     2012-10-10 13:02:20 +0000 (Wed, 10 Oct 2012)
> Log Message:
> -----------
> Cycles: Anisotropic BSDF enabled, with tangents now computed from the active 
> UV map.
> It's using the Ward BSDF currently, which has some energy loss so might be a 
> bit
> dark. More/better BSDF options can be implemented later.
>
> Patch by Mike Farnsworth, some modifications by me. Currently it's not 
> possible yet
> to set a custom tangent, that will follow as part of per-bsdf normals patch.
>
> Modified Paths:
> --------------
>     trunk/blender/intern/cycles/blender/blender_mesh.cpp
>     trunk/blender/intern/cycles/blender/blender_shader.cpp
>     trunk/blender/intern/cycles/kernel/kernel_montecarlo.h
>     trunk/blender/intern/cycles/kernel/kernel_shader.h
>     trunk/blender/intern/cycles/kernel/kernel_types.h
>     trunk/blender/intern/cycles/kernel/svm/bsdf_ward.h
>     trunk/blender/intern/cycles/kernel/svm/svm.h
>     trunk/blender/intern/cycles/kernel/svm/svm_closure.h
>     trunk/blender/intern/cycles/kernel/svm/svm_geometry.h
>     trunk/blender/intern/cycles/kernel/svm/svm_types.h
>     trunk/blender/intern/cycles/render/attribute.cpp
>     trunk/blender/intern/cycles/render/graph.cpp
>     trunk/blender/intern/cycles/render/graph.h
>     trunk/blender/intern/cycles/render/nodes.cpp
>     trunk/blender/intern/cycles/render/nodes.h
>     trunk/blender/intern/cycles/util/util_types.h
>     trunk/blender/source/blender/blenkernel/intern/node.c
>     trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
>     trunk/blender/source/blender/nodes/CMakeLists.txt
>     trunk/blender/source/blender/nodes/NOD_shader.h
>     
> trunk/blender/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
>
> Modified: trunk/blender/intern/cycles/blender/blender_mesh.cpp
> ===================================================================
> --- trunk/blender/intern/cycles/blender/blender_mesh.cpp        2012-10-10 
> 12:54:36 UTC (rev 51257)
> +++ trunk/blender/intern/cycles/blender/blender_mesh.cpp        2012-10-10 
> 13:02:20 UTC (rev 51258)
> @@ -33,6 +33,28 @@
>
>  /* Find/Add */
>
> +static float3 tri_calc_tangent(float3 v0, float3 v1, float3 v2, float3 tx0, 
> float3 tx1, float3 tx2)
> +{
> +       float3 duv1 = tx2 - tx0;
> +       float3 duv2 = tx2 - tx1;
> +       float3 dp1 = v2 - v0;
> +       float3 dp2 = v2 - v1;
> +       float det = duv1[0] * duv2[1] - duv1[1] * duv2[0];
> +
> +       if(det != 0.0f) {
> +               return normalize(dp1 * duv2[1] - dp2 * duv1[1]);
> +       }
> +       else {
> +               /* give back a sane default, using a valid edge as a fallback 
> */
> +               float3 edge = v1 - v0;
> +
> +               if(len(edge) == 0.0f)
> +                       edge = v2 - v0;
> +
> +               return normalize(edge);
> +       }
> +}
> +
>  static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const 
> vector<uint>& used_shaders)
>  {
>         /* create vertices */
> @@ -157,6 +179,67 @@
>                         }
>                 }
>         }
> +
> +       /* create texcoord-based tangent attributes */
> +       {
> +               BL::Mesh::tessface_uv_textures_iterator l;
> +
> +               for(b_mesh.tessface_uv_textures.begin(l); l != 
> b_mesh.tessface_uv_textures.end(); ++l) {
> +                       AttributeStandard std = (l->active_render())? 
> ATTR_STD_TANGENT: ATTR_STD_NONE;
> +
> +                       if(!mesh->need_attribute(scene, std))
> +                               continue;
> +
> +                       Attribute *attr = mesh->attributes.add(std, 
> ustring("Tangent"));
> +
> +                       /* compute average tangents per vertex */
> +                       float3 *tangents = attr->data_float3();
> +                       memset(tangents, 0, 
> sizeof(float3)*mesh->verts.size());
> +
> +                       BL::MeshTextureFaceLayer::data_iterator t;
> +
> +                       size_t fi = 0; /* face index */
> +                       b_mesh.tessfaces.begin(f);
> +                       for(l->data.begin(t); t != l->data.end() && f != 
> b_mesh.tessfaces.end(); ++t, ++fi, ++f) {
> +                               int4 vi = get_int4(f->vertices_raw());
> +
> +                               float3 tx0 = get_float3(t->uv1());
> +                               float3 tx1 = get_float3(t->uv2());
> +                               float3 tx2 = get_float3(t->uv3());
> +
> +                               float3 v0 = mesh->verts[vi[0]];
> +                               float3 v1 = mesh->verts[vi[1]];
> +                               float3 v2 = mesh->verts[vi[2]];
> +
> +                               /* calculate tangent for the triangle;
> +                                * get vertex positions, and find change in 
> position with respect
> +                                * to the texture coords in the first texture 
> coord dimension */
> +                               float3 tangent0 = tri_calc_tangent(v0, v1, 
> v2, tx0, tx1, tx2);
> +
> +                               if(nverts[fi] == 4) {
> +                                       /* quad tangent */
> +                                       float3 tx3 = get_float3(t->uv4());
> +                                       float3 v3 = mesh->verts[vi[3]];
> +                                       float3 tangent1 = 
> tri_calc_tangent(v0, v2, v3, tx0, tx2, tx3);
> +
> +                                       tangents[vi[0]] += 0.5f*(tangent0 + 
> tangent1);
> +                                       tangents[vi[1]] += tangent0;
> +                                       tangents[vi[2]] += 0.5f*(tangent0 + 
> tangent1);
> +                                       tangents[vi[3]] += tangent1;
> +                               }
> +                               else {
> +                                       /* triangle tangent */
> +                                       tangents[vi[0]] += tangent0;
> +                                       tangents[vi[1]] += tangent0;
> +                                       tangents[vi[2]] += tangent0;
> +                               }
> +                       }
> +
> +                       /* normalize tangent vectors */
> +                       for(int i = 0; i < mesh->verts.size(); i++)
> +                               tangents[i] = normalize(tangents[i]);
> +               }
> +       }
>  }
>
>  static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, 
> const vector<uint>& used_shaders)
>
> Modified: trunk/blender/intern/cycles/blender/blender_shader.cpp
> ===================================================================
> --- trunk/blender/intern/cycles/blender/blender_shader.cpp      2012-10-10 
> 12:54:36 UTC (rev 51257)
> +++ trunk/blender/intern/cycles/blender/blender_shader.cpp      2012-10-10 
> 13:02:20 UTC (rev 51258)
> @@ -315,6 +315,10 @@
>                         node = new HoldoutNode();
>                         break;
>                 }
> +               case BL::ShaderNode::type_BSDF_ANISOTROPIC: {
> +                       node = new WardBsdfNode();
> +                       break;
> +               }
>                 case BL::ShaderNode::type_BSDF_DIFFUSE: {
>                         node = new DiffuseBsdfNode();
>                         break;
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_montecarlo.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_montecarlo.h      2012-10-10 
> 12:54:36 UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/kernel_montecarlo.h      2012-10-10 
> 13:02:20 UTC (rev 51258)
> @@ -72,7 +72,7 @@
>
>  __device void make_orthonormals_tangent(const float3 N, const float3 T, 
> float3 *a, float3 *b)
>  {
> -       *b = cross(N, T);
> +       *b = normalize(cross(N, T));
>         *a = cross(*b, N);
>  }
>
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_shader.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_shader.h  2012-10-10 12:54:36 
> UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/kernel_shader.h  2012-10-10 13:02:20 
> UTC (rev 51258)
> @@ -93,6 +93,7 @@
>  #ifdef __DPDU__
>         /* dPdu/dPdv */
>         triangle_dPdudv(kg, &sd->dPdu, &sd->dPdv, sd->prim);
> +       sd->T = make_float3(0.0f, 0.0f, 0.0f);
>  #endif
>
>  #ifdef __INSTANCING__
> @@ -117,6 +118,7 @@
>  #ifdef __DPDU__
>                 sd->dPdu = -sd->dPdu;
>                 sd->dPdv = -sd->dPdv;
> +               sd->T = make_float3(0.0f, 0.0f, 0.0f);
>  #endif
>         }
>
> @@ -208,6 +210,8 @@
>                 }
>  #endif
>         }
> +
> +       sd->T = make_float3(0.0f, 0.0f, 0.0f);
>  #endif
>
>         /* backfacing test */
> @@ -293,6 +297,7 @@
>         /* dPdu/dPdv */
>         sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
>         sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
> +       sd->T = make_float3(0.0f, 0.0f, 0.0f);
>  #endif
>
>  #ifdef __RAY_DIFFERENTIALS__
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_types.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_types.h   2012-10-10 12:54:36 
> UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/kernel_types.h   2012-10-10 13:02:20 
> UTC (rev 51258)
> @@ -447,6 +447,9 @@
>         /* differential of P w.r.t. parametric coordinates. note that dPdu is
>          * not readily suitable as a tangent for shading on triangles. */
>         float3 dPdu, dPdv;
> +
> +       /* tangent for shading */
> +       float3 T;
>  #endif
>
>  #ifdef __MULTI_CLOSURE__
>
> Modified: trunk/blender/intern/cycles/kernel/svm/bsdf_ward.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/svm/bsdf_ward.h  2012-10-10 12:54:36 
> UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/svm/bsdf_ward.h  2012-10-10 13:02:20 
> UTC (rev 51258)
> @@ -67,7 +67,7 @@
>         float m_ax = sc->data0;
>         float m_ay = sc->data1;
>         float3 m_N = sd->N;
> -       float3 m_T = normalize(sd->dPdu);
> +       float3 m_T = sd->T;
>
>         float cosNO = dot(m_N, I);
>         float cosNI = dot(m_N, omega_in);
> @@ -90,6 +90,7 @@
>                 *pdf = exp_val / denom;
>                 return make_float3 (out, out, out);
>         }
> +
>         return make_float3 (0, 0, 0);
>  }
>
> @@ -108,7 +109,7 @@
>         float m_ax = sc->data0;
>         float m_ay = sc->data1;
>         float3 m_N = sd->N;
> -       float3 m_T = normalize(sd->dPdu);
> +       float3 m_T = sd->T;
>
>         float cosNO = dot(m_N, sd->I);
>         if(cosNO > 0) {
>
> Modified: trunk/blender/intern/cycles/kernel/svm/svm.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/svm/svm.h        2012-10-10 12:54:36 
> UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/svm/svm.h        2012-10-10 13:02:20 
> UTC (rev 51258)
> @@ -205,6 +205,14 @@
>                         case NODE_CLOSURE_WEIGHT:
>                                 svm_node_closure_weight(sd, stack, node.y);
>                                 break;
> +#ifdef __DPDU__
> +                       case NODE_CLOSURE_SET_TANGENT:
> +                               svm_node_closure_set_tangent(sd, node.y, 
> node.z, node.w);
> +                               break;
> +                       case NODE_CLOSURE_TANGENT:
> +                               svm_node_closure_tangent(sd, stack, node.y);
> +                               break;
> +#endif
>                         case NODE_EMISSION_WEIGHT:
>                                 svm_node_emission_weight(kg, sd, stack, node);
>                                 break;
> @@ -261,14 +269,14 @@
>                                 svm_node_camera(kg, sd, stack, node.y, 
> node.z, node.w);
>                                 break;
>                         case NODE_GEOMETRY:
> -                               svm_node_geometry(sd, stack, node.y, node.z);
> +                               svm_node_geometry(kg, sd, stack, node.y, 
> node.z);
>                                 break;
>  #ifdef __EXTRA_NODES__
>                         case NODE_GEOMETRY_BUMP_DX:
> -                               svm_node_geometry_bump_dx(sd, stack, node.y, 
> node.z);
> +                               svm_node_geometry_bump_dx(kg, sd, stack, 
> node.y, node.z);
>                                 break;
>                         case NODE_GEOMETRY_BUMP_DY:
> -                               svm_node_geometry_bump_dy(sd, stack, node.y, 
> node.z);
> +                               svm_node_geometry_bump_dy(kg, sd, stack, 
> node.y, node.z);
>                                 break;
>                         case NODE_LIGHT_PATH:
>                                 svm_node_light_path(sd, stack, node.y, 
> node.z, path_flag);
>
> Modified: trunk/blender/intern/cycles/kernel/svm/svm_closure.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/svm/svm_closure.h        2012-10-10 
> 12:54:36 UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/svm/svm_closure.h        2012-10-10 
> 13:02:20 UTC (rev 51258)
> @@ -179,7 +179,7 @@
>                         float roughness_u = param1;
>                         float roughness_v = param2;
>
> -                       bsdf_ward_setup(sd, sc, normalize(sd->dPdu), 
> roughness_u, roughness_v);
> +                       bsdf_ward_setup(sd, sc, normalize(sd->T), 
> roughness_u, roughness_v);
>                         break;
>                 }
>  #endif
> @@ -425,5 +425,24 @@
>  #endif
>  }
>
> +#ifdef __DPDU__
> +__device_inline void svm_node_closure_store_tangent(ShaderData *sd, float3 
> tangent)
> +{
> +       sd->T = normalize(tangent);
> +}
> +
> +__device void svm_node_closure_set_tangent(ShaderData *sd, uint x, uint y, 
> uint z)
> +{
> +       float3 tangent = make_float3(__int_as_float(x), __int_as_float(y), 
> __int_as_float(z));
> +       svm_node_closure_store_tangent(sd, tangent);
> +}
> +
> +__device void svm_node_closure_tangent(ShaderData *sd, float *stack, uint 
> tangent_offset)
> +{
> +       float3 tangent = stack_load_float3(stack, tangent_offset);
> +       svm_node_closure_store_tangent(sd, tangent);
> +}
> +#endif
> +
>  CCL_NAMESPACE_END
>
>
> Modified: trunk/blender/intern/cycles/kernel/svm/svm_geometry.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/svm/svm_geometry.h       2012-10-10 
> 12:54:36 UTC (rev 51257)
> +++ trunk/blender/intern/cycles/kernel/svm/svm_geometry.h       2012-10-10 
> 13:02:20 UTC (rev 51258)
> @@ -20,7 +20,7 @@
>
>  /* Geometry Node */
>
> -__device void svm_node_geometry(ShaderData *sd, float *stack, uint type, 
> uint out_offset)
> +__device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float 
> *stack, uint type, uint out_offset)
>  {
>         float3 data;
>
> @@ -28,7 +28,16 @@
>                 case NODE_GEOM_P: data = sd->P; break;
>                 case NODE_GEOM_N: data = sd->N; break;
>  #ifdef __DPDU__
> -               case NODE_GEOM_T: data = normalize(sd->dPdu); break;
> +               case NODE_GEOM_T: {
> +                       int attr_offset = find_attribute(kg, sd, 
> ATTR_STD_TANGENT);
> +
> +                       if(attr_offset == ATTR_STD_NOT_FOUND)
> +                               data = normalize(sd->dPdu);
> +                       else
> +                               data = triangle_attribute_float3(kg, sd, 
> ATTR_ELEMENT_VERTEX, attr_offset, NULL, NULL);
> +
> +                       break;
> +               }
>  #endif
>                 case NODE_GEOM_I: data = sd->I; break;
>                 case NODE_GEOM_Ng: data = sd->Ng; break;
> @@ -40,7 +49,7 @@
>         stack_store_float3(stack, out_offset, data);
>  }
>
>
> @@ Diff output truncated at 10240 characters. @@
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