Daniel, Wow. I hadn't even noticed that the behavior of "Mask Layers" was different from the similar UI elements above it. I assumed they worked the same only because I'm now in a habit of always selecting with the shift key held down.
Consistency is paramount here. They really should behave identically. Otherwise you are constantly having to re-learn the rules. Harley On Tue, Oct 30, 2012 at 12:02 PM, Daniel Salazar - 3Developer.com < [email protected]> wrote: > I've been pointed out by Pablo that the same layer behavior is present > on the renderlayer masks. Here I can repeat the exact same points. > Maybe this was a choice made to prevent users from clearing the mask > selection in a time the undo system didn't work too well? Now if you > make a mistake (forget to press shift) you can simply undo > > Daniel Salazar > patazstudio.com > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
