I haven't used BGE so I can't really speak about compatibility, but I thought GameKit https://code.google.com/p/gamekit/ was a MIT licensed BGE compatible game engine.
On Fri, Nov 30, 2012 at 12:11 PM, Sinan Hassani <[email protected]>wrote: > Hi, > > I have started a thread on BlenderArtists asking whether BGE can be > relicensed to LGPL based on the news that VLC is being relicensed from > GPL to LGPL: > > > http://blenderartists.org/forum/showthread.php?273712-VLC-coming-to-iOS-Can-BGE-be-relicensed-to-LGPL > > So one thing is for sure, a major open source, free software project > that spans 10 years can indeed be relicensed. Whether that's good or > bad, I don't know and it's not the subject of this topic. This subject > is about whether BGE can be and should be relicensed to be more > competitive as a game engine in the current environment we find our self > in (App Stores, people spending more time on mobile devices, consumers > that want to get their software from a familiar and convenient app > repository, i.e. iOS App Store, Google Play). > > In the second link I post in that thread, it explains why LGPL is more > suitable than GPL for App Stores (also based on a podcast from FSF I > listened to): > > According to the LGPL terms, developers “are not responsible for > enforcing compliance by third parties with this License.” With the > project now licensed as LGPL software, there’s no longer an issue with > Apple’s App Store policy that limits installation to five devices. > > Link: > > http://www.geek.com/articles/mobile/vlc-re-licensed-as-lgpl-ready-to-head-back-to-the-app-store-20121115/ > > > So my question is, can BGE be relicensed separate from Blender? If yes, > then which parts can be relicensed? > > Additional points: > > -I'd like to get a reply from all major BGE contributors on whether they > are okay with relicensing. And if yes, are they okay with LGPL, or do > they want a more liberal license? Like MIT? > > -The VLC devs used commit logs to get a list of all developers that > contributed code > > -It would be nice to know which parts of BGE can be relicensed? And > which parts would we need to rewrite using GameKit for example? > > -How would the relicensing work? Changing BGE source file headers is > okay? New developers contributing to BGE need to know the new license > from the source files > > -Some BGE devs have told me that they would like more research on what > is the best license for this situation if an effort is made to relicense > BGE. I prefer LGPL based on what I know, and especially if it's suitable > for current App Store models. However, Ogre3d went MIT, Torque 3D went > MIT, GameKit is MIT, so MIT seems like a good license for game engines > because you can integrate 3rd party SDKs and be suitable for more > platforms like consoles > > In conclusion, GPL may not be viable for the BGE to be competitive. LGPL > may be a good balance to enable BGE content to be submitted to App > Stores and respect developers who have contributed code to BGE. > Specifically, developers that want BGE to not only be open source, but > free software as well. > > Sinan > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
