Hello,

i have coded a voronoi modifier. It fractures objects with the external
library voro++ and a boolean intersection. The shards can be animated
with the according particle system, which has to be put in the modifier
stack before the voronoi modifier.

For more details, please see the patch tracker entry #33557:

http://projects.blender.org/tracker/index.php?func=detail&aid=33557&group_id=9&atid=127

scorpion81



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