On Wed, Dec 19, 2012 at 11:44 AM, Alex Fraser <[email protected]> wrote: > Hi all, > > I would like to propose two features for inclusion in 2.66: > > [#29035] Vertex colour baking [1] > This patch adds the ability to bake directly to vertex colours. > > [#29680] SPH Fluid Density texture [2] > This patch modifies the Point Density texture to sample its density directly > from the SPH density field. The shape of this field is different to the > radius & falloff summation currently used by the Point Density texture - and > it will even differ based on the chosen SPH solver. This allows for better > analysis of SPH fluids. Note that the tracker says the patch adds a "new > texture type"; that is no longer true; it just adds a new density source to > the existing texture type. > > The vertex colour baking patch works well, except that some occasional > artefacts are present in baked shadows. There are no bugs that I know of in > the fluid density texture. > > Are there any objections to applying these to trunk? > > Cheers, > Alex > > -- > Alex Fraser > VPAC Ltd. > > > [1] > http://projects.blender.org/tracker/?func=detail&aid=29035&group_id=9&atid=127 > [2] > http://projects.blender.org/tracker/?func=detail&aid=29680&group_id=9&atid=127
+1 for vertex color bake (I've reviewed and update the patch for BMesh). _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
