Hi, To clarify:
> An "ID" name convention can be added to excluse data from being listed. I meant, a name starting with @ or so could be excluded from showing up. -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 29 Dec, 2012, at 19:29, Ton Roosendaal wrote: > Hi, > > I've been revamping my skills with .blend files recently. File reading > options in Blender is getting a bit messy, so I'll do a cleanup of all flags > and conventions to detect what a file is (or what it needs to load). > > What's new already is: > > - save only user preferences in empty file > - save a selection to a file (currently only for object copy/paste) > - autoload of .blend file, with working relative links to original > - pack and unpack all used .blend libraries > > On the todo: > > - make copy/paste selections work in different contextes too (like nodes) > - allow 'save selection to blender file' (using above feature) > > While reviewing a proposal from Gaia Clary in irc, I thought two new features > would be welcome here too: > > - Template .blend files > Basically working similar to startup.blend, allow to load without setting > 'current file'. > Nice for training situations as well. > > - Asset .blend files > > These are regular .blend files, but they get loaded on start, and store a > list of standard assets that can be added for all default "Add new ID" > options. That way you can manage nice default/settings for materials, shader > trees, meshes, rigs, etc. > Such assets can be presented in menus grouped by blend file. So for example a > shift+a Add Object Mesh can get extended with: > > Add Object > | > - Mesh > | > - (standard set from py) > - Animals > | > - Dragon Baby > - Bunny > - Buildings > | > - Oude Kerk > - Shaman Hut > > The "Add New" button in Blender everywhere can provide a similar of > templates, with "default" or so as the current standard empty option. > > We can bundle in blender a default asset.blend, and allow users to point in > User Preferences to any directory (and Blender reads all and makes available > in UI). > Working with such assets is than similar to library-append, but nicer > integrated. > An "ID" name convention can be added to excluse data from being listed. > > Obviously, Andrea's project for an Asset manager UI could use all of this too. > > My first target would be to just use this to design better looking defaults > in Blender, so you can quicker get results. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
