There's a slightly closer link... congratulations to Nils Thuerey, who
contributed the first fluid simulation code to Blender during his Google
Summer of Code project!

(I'm assuming it's the same Nils Thuerey. :-)

--
Jonathan Merritt


On Fri, Jan 4, 2013 at 11:42 AM, Christopher Cherrett <
[email protected]> wrote:

> Thomas Dinges wrote:
> > Hey everyone,
> > The wavelet turbulence paper, which is used inside of Blenders Smoke
> > simulation received an Academy Award. :)
> > http://fxguide.com/quicktakes/scientific-and-technical-oscars-announced/
> >
> > "*To Theodore Kim, Nils Thuerey, Markus Gross and Doug James for the
> > invention, publication and dissemination of Wavelet Turbulence software*
> > This technique allowed for fast, art--directable creation of highly
> > detailed gas simulation, making it easier for the artist to control the
> > appearance these effects in the final image."
> >
> sweet!
>
> --
> Christopher Cherrett
> [email protected]
> http://www.openoctave.org
>
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