There's a slightly closer link... congratulations to Nils Thuerey, who contributed the first fluid simulation code to Blender during his Google Summer of Code project!
(I'm assuming it's the same Nils Thuerey. :-) -- Jonathan Merritt On Fri, Jan 4, 2013 at 11:42 AM, Christopher Cherrett < [email protected]> wrote: > Thomas Dinges wrote: > > Hey everyone, > > The wavelet turbulence paper, which is used inside of Blenders Smoke > > simulation received an Academy Award. :) > > http://fxguide.com/quicktakes/scientific-and-technical-oscars-announced/ > > > > "*To Theodore Kim, Nils Thuerey, Markus Gross and Doug James for the > > invention, publication and dissemination of Wavelet Turbulence software* > > This technique allowed for fast, art--directable creation of highly > > detailed gas simulation, making it easier for the artist to control the > > appearance these effects in the final image." > > > sweet! > > -- > Christopher Cherrett > [email protected] > http://www.openoctave.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
