Sorry about that… Should be fixed now :) On 06/01/2013 06:26, Dan Eicher wrote: > This one breaks render_povray/render.py line 1784 (elif with no if) > > > On Fri, Jan 4, 2013 at 9:37 AM, Bastien Montagne<[email protected]>wrote: > >> Revision: 4138 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4138 >> Author: mont29 >> Date: 2013-01-04 16:37:47 +0000 (Fri, 04 Jan 2013) >> Log Message: >> ----------- >> Fix [#33759] Can't use UV image export UV_layout error >> >> Another glitch from recent alpha work. Also modified povray's code. As >> usual, maintainders of these scripts, please double check changes are ok! :) >> >> Modified Paths: >> -------------- >> trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py >> trunk/py/scripts/addons/render_povray/render.py >> >> Modified: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py >> =================================================================== >> --- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04 >> 07:57:26 UTC (rev 4137) >> +++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04 >> 16:37:47 UTC (rev 4138) >> @@ -113,7 +113,7 @@ >> >> # scene render settings >> scene.render.use_raytrace = False >> - scene.render.alpha_mode = 'STRAIGHT' >> + scene.render.alpha_mode = 'TRANSPARENT' >> scene.render.image_settings.color_mode = 'RGBA' >> >> scene.render.resolution_x = image_width >> >> Modified: trunk/py/scripts/addons/render_povray/render.py >> =================================================================== >> --- trunk/py/scripts/addons/render_povray/render.py 2013-01-04 >> 07:57:26 UTC (rev 4137) >> +++ trunk/py/scripts/addons/render_povray/render.py 2013-01-04 >> 16:37:47 UTC (rev 4138) >> @@ -1697,15 +1697,16 @@ >> if not world.use_sky_blend: >> # Non fully transparent background could premultiply >> alpha and avoid anti-aliasing >> # display issue: >> - if render.alpha_mode == 'PREMUL': >> + if render.alpha_mode == 'TRANSPARENT': >> tabWrite("background {rgbt<%.3g, %.3g, %.3g, >> 0.75>}\n" % \ >> (world.horizon_color[:])) >> #Currently using no alpha with Sky option: >> elif render.alpha_mode == 'SKY': >> tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" % >> (world.horizon_color[:])) >> #StraightAlpha: >> - else: >> - tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % >> (world.horizon_color[:])) >> + # XXX Does not exists anymore >> + #else: >> + #tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" >> % (world.horizon_color[:])) >> >> worldTexCount = 0 >> #For Background image textures >> @@ -1776,10 +1777,11 @@ >> # for skysphere..5.5 >> tabWrite("gradient y\n") >> tabWrite("color_map {\n") >> - if render.alpha_mode == 'STRAIGHT': >> - tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % >> (world.horizon_color[:])) >> - tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % >> (world.zenith_color[:])) >> - elif render.alpha_mode == 'PREMUL': >> + # XXX Does not exists anymore >> + #if render.alpha_mode == 'STRAIGHT': >> + #tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % >> (world.horizon_color[:])) >> + #tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % >> (world.zenith_color[:])) >> + elif render.alpha_mode == 'TRANSPARENT': >> tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % >> (world.horizon_color[:])) >> # aa premult not solved with transmit 1 >> tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % >> (world.zenith_color[:])) >> >> _______________________________________________ >> Bf-extensions-cvs mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-extensions-cvs >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
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