Hi all,

Here's notes from today's meeting in irc.freenode.net #blendercoders. We tried 
to keep it short, lots of interesting code work todo!

1) Blender 2.65 progress

- Sergey Sharybin: Our official linux builds (also on builder.blender.org) are 
now glibc2.11 only.

- Sergey also completed the Alpha recode, which is in svn now
  
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Image_Transparency

- Brecht van Lommel worked on hair, refactoring code and getting arbitrary 
(texture coordinates, vertex color, etc) attributes working on hair.
Brecht also worked on multiple importance sampling for lamps, an old todo, 
which should reduce noise on sharp glossy materials. Will be done monday or 
tuesday.

Next on the todo is work on 'ubershader' or displacement. 

- Lukas Toenne: the pynode target probably moves to 2.67?

- Bastien Montagne: Freestyle integration is also a 2.67 target now.

- Sergej Reich: work on Bullet integration nearly done, ready for review this 
week (with end-user docs)

2) Other projects

- Ton Roosendaal experimented with simple and fast GLSL shaders for "matcap" 
(sphere texture mapped on normals). Works well even with current 
preview-rendered material icons. Could be used as GLSL-enhance option for 
standard Solid drawing, for modeling and sculpt. Still experimental.

Thanks,

-Ton-

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Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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