Aka Deep Image Compositing? This would be useful not only for relighting, but also for problems with anti-aliased edge artefacts.
For what I know it's quite new compositing technique used in few recent productions, here few links if someone is interested: http://www.deepimg.com/ http://en.wikipedia.org/wiki/Deep_image_compositing 2013/1/9 Ton Roosendaal <[email protected]> A good use case would be to allow relighting, based on getting inverse view > transforms from RenderLayers, so you can map (x,y + z) pixel coordinate to > 3d. Add to that UV and Normal and you can go! > > I always wanted to add this transform matrix to renderlayers and openEXR > files... or was this done already? > > -Ton- > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
