LGG formula is not well suited for linear workflow. http://www.francois-tarlier.com/blog/liftgammagain-vs-asc-cdl/ http://www.francois-tarlier.com/blog/?s=lift
I would guess that's the reason why it is not implemented by default in "Color Correction" Node I guess the same formula which I used in "Color Balance" could be shared with "Color Correction", but you have to know that Color Balance does a sRGB conversion internally. I don't think it would be good to do the same in CC 2013/1/11 Troy Sobotka <[email protected]> > On Jan 11, 2013 10:31 AM, "Bartek Skorupa (priv)" < > [email protected]> wrote: > > > > I'd prefer it working like LIFT/GAMMA/GAIN does, but this is my personal > taste. > > You missed my point. > > The formula does not work on scene referred data. > > With respect, > TJS > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
