Hi, this commit also removes Runtime compile on Linux (tested by 2 people on Linux in IRC).
I have to veto this decision, I find runtime compile quite handy, and the dependencies are the same. If people want to compile Blender + CUDA they need the compiler (gcc/msvc) and the toolkit. So allowing runtime compile is not really different. I am happy to answer such reports in the tracker if we will get any if that is your concern. :) Best regards, Thomas Am 14.01.2013 18:30, schrieb Sergey Sharybin: > Revision: 53792 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53792 > Author: nazgul > Date: 2013-01-14 17:30:33 +0000 (Mon, 14 Jan 2013) > Log Message: > ----------- > Remove usage WITH_CYCLES_CUDA_BINARIES in code, use check for > precompiled cubins instead, > > Logic here is following now: > - If there're precompiled cubins, assume CUDA compute is available, > otherwise > - If cuda toolkit found, assume CUDA compute is available > - In all other cases CUDA compute is not available > > For windows there're still check for only precompiled binaries, > no runtime compilation is allowed. > > Ended up with such decision after discussion with Brecht. The thing > is, if we'll support runtime compilation on windows we'll end up > having lots of reports about different aspects of something doesn't > work (you need particular toolkit version, msvc installed, environment > variables set properly and so) and giving feedback on such reports > will waste time. > -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
