Hi

Actually that's the not the current state anymore, for Cycles hair
rendering access to child particles was added. Cycles is implemented
in C++ but goes through the same API as python exporters. Here's
example python code:
http://www.pasteall.org/39292/python

The API is not the easiest to use but it works this way because child
particles paths are computed on the fly.

Brecht.

On Wed, Jan 30, 2013 at 9:02 AM, Maurice Raybaud
<[email protected]> wrote:
>
> Hi,
>
> This may be my first post on this list, so I'm certainly mistaken about a few 
> things :) but still:
>
> The following bug report describes the current state of particle Python API 
> and more specifically in my case hair:
> https://projects.blender.org/tracker/index.php?func=detail&aid=33287&group_id=9&atid=498
>
> The
>  best thing for me would be to have  ChildParticle.hair_keys to get the
> trajectory steps of each child like for parent particles
>
> I have
> heard this is a lot of work to implement, but just want to add one more
> request to the rest for it: I implemented basic hair support for POV-Ray
>  exporter and tried to find other Python exporter that did things
> better,  to find out that Vray exporter, using more hardcoded approach
> was the only other one along cycles to get acces to children hair.
>
> Could this C code be given access from Python? or is it just not possible?
>
> Thanks for reading
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