I just wanted to say that I too agree that we should assume some higher level opengl. I think it would be rather helpful in fact if we didn't rely on traditional fixed function rendering period but instead keep it simple such that we're always using custom shading. It keeps it simpler, easier to maintain, and encourages people more to dive into special kinds of shader dev which I know for instance we'd like to have for sculpt mode. For instance our options when it comes to viewing a sculpt in FLAT vs. SMOOTH shading are significantly different with pixel shaders than without. We are currently passing the mesh (which is typically many millions of triangles) to the GPU as unindexed to support FLAT in the fixed function rendering pipeline. That's just one example but generally speaking I think it would make maintenance and better support easier for that end of the code if we abandoned the fixed function rendering pipeline and went fully custom shader as has been the trend for years now. I think OpenGL 3.2 makes sense but not a deal-breaker :)
On Thu, Jan 31, 2013 at 8:25 AM, Jed Frechette <jedfreche...@gmail.com>wrote: > FWIW, I see 3D content creation as a fundamentally high-end endeavor. > Being able to start learning Blender on low-end systems is great. However, > I want Blender to be taken seriously as a professional tool, not just > something you play with until you are able to afford "real" hardware and > software. > > If development is being held back by attempting to support old hardware > and OS versions and no one is willing to step up and support those bits > then their use should be depreciated.I would much rather see the limited > developer hours available put towards moving Blender forward rather than > attempting to maintain compatibility with an ever increasing list of > legacy hardware and OS versions. > > -- > Jed Frechette > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers