All working pretty smoothly. Thanks Campbell.

A question on that topic (potentially a bug report):

I noticed that when I'm importing bpy, the module uses the user data saved
in the computer (e.g. the startup.blend, the keep session). Shouldn't we
ensure that bpy runs from factory default?

Thanks,
Dalai

2013/2/6 Campbell Barton <[email protected]>

> Hi Dalai, this should be working again - r54353.
>
> On Wed, Feb 6, 2013 at 9:01 PM, Dalai Felinto <[email protected]> wrote:
> > Hi,
> > Is bpy as module [1] still working for any OS?
> > I tried it with OSX and Windows and both failed to compile.
> >
> > In the case of OSX the error is undeclared blender_crash_handler and
> > blender_esc from creator.c.
> > Uncommenting those lines bpy.so builds, but when I try to test it I get a
> > segfault (in blenderplayer or in the python standalone test [python3.3 -c
> > "import bpy"]) [2]
> >
> > (on top of that, while I'm at here ... it would be great if blender could
> > be build using the system python in CMake, otherwise one that needs bpy
> as
> > module in blenderplayer needs to compile bpy.so with cmake and
> > blenderplayer (without static python) with scons. Quite a hassle)
> >
> > [1] -
> http://wiki.blender.org/index.php/User:Ideasman42/BlenderAsPyModule
> > [2] - http://www.dalaifelinto.com/ftp/tmp/err.txt
> >
> > Thanks,
> > Dalai
> > _______________________________________________
> > Bf-committers mailing list
> > [email protected]
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
> --
> - Campbell
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