Pardon me if this is the wrong list to send this to.  If so, I would appreciate 
someone pointing me in the right direction.  Thanks!


The Cardinal spline interpolation for lattices befuddles me. The tension-like 
variable (fc in the code) is set to 0.71, which I'm guessing is approximately 
1/sqrt(2).  However, this gives very ugly and wavy results on long straight 
objects like an airplane wing. In fact, the slopes at the knots is just plain 
wrong.  However, when fc = 0.5, I get very nice cubic-spline-like behavior 
except at the end points where the code logic just seems to be wrong.  
Nevertheless, the waviness at the knots is disconcerting in the current 
distribution of Blender. The plots below show what I mean.




Thoughts?  Any chance that fc (tension?) variable can be a parameter the user 
could control?


_____
David




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