I have set the OCIO Environment to point at the aces/config_1_0_3.ocio from the ocio example configurations. I just disabled it, and tried with and without, but I can't reproduce it right now... so nevermind. Is it planned to implement the colormanagement to the viewport? Otherwise the vieport previewrender doesn't make much sense, does it?
Thanks, Thomas > Sergey Sharybin <[email protected]> hat am 15. Februar 2013 um 14:11 > geschrieben: > > I don't think color management for viewport was implemented. Rendered > viewport is just default sRGB display (as the rest of OpenGL viewport). > > It's not clear for me why you could have such warning tho. My guess is you're > using un-invertible color space for image datablock. > > Also, which exact ocio configuration you're using? Doesn't seem it's > blender's one. > > > On Fri, Feb 15, 2013 at 7:05 PM, Thomas Volkmann <[email protected] > <mailto:[email protected]> > wrote: > > > Hi, > > > > I'm just starting to understand this whole colormanagement stuff, ocio > > and ACES > > in particular. > > And now I have one question: why isn't the RRT(+ODT) not applied during > > viewport > > rendering? see here:<http://postimage.org/image/mmmqbtbs5/> > > > > Looking for something else I found this in the console everytime I render > > in the > > viewport: > > OpenColor IO Error: 3D Luts can only be applied in the forward direction. > > <inverse> specified > > Maybe it's related? > > > > > > thanks, > > Thomas > > _______________________________________________ > > Bf-committers mailing list > > [email protected] <mailto:[email protected]> > > <http://lists.blender.org/mailman/listinfo/bf-committers> > > > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
