to do this you use vertex groups, and the mirror modifier already mirrors vertex groups .L->.R
On 26/02/13 21:10, Tobias Oelgarte wrote: > Hello, > > I'm currently working on a face rig and i wanted to use shape keys for > the details. But i encountered the problem that i would need to apply > the mirror modifier. If i don't, then i have no way to create left or > right sided shape keys, because every shape key will always affect the > left and right side of the resulting mesh. (in the stack the shapekeys > are applied first to the mesh, the mirroring happens afterwards) > > But if i apply the mirror modifier then i have other problems. At first > i have to define left and right sided shapekeys. This is a lot of extra > work. The second point is if i have to make some corrections to the > geometry later on. Grabbing a vertice is no problem (x-mirror), but > deleting and creating new faces in a mirrored fashion is a problem that > x-mirror does no solve. > > So i was thinking on how this could be avoided. I came up with the idea > that shape keys should recognize that a mirror-modifier is the first > modifier. If it is set to x-mirroring, then the mirror modifier should > be applied first and the shape keys later on, while automatically > influencing the left and right side with two influence sliders. This has > multiple advantages: > > 1. no need to give up the mirror-modifier > 2. shape keys only need to be created on one side > > A simple mockup would look like this (left current, right proposed): > http://www.pasteall.org/pic/show.php?id=46086 > > Greetings from > Tobias Oelgarte > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
