On Sat, Mar 2, 2013 at 12:50 AM, IRIE Shinsuke <[email protected]> wrote: > Hi devs, > > Recently I submitted a patch and a bug related to the > internationalization: > > [#34373] Use i18n monospace font in Text editor and Python console > http://projects.blender.org/tracker/index.php?func=detail&aid=34373&group_id=9&atid=127 > > [#34396] Some kanji characters in i18n font are unreadable for Japanese users > http://projects.blender.org/tracker/index.php?func=detail&aid=34396&group_id=9&atid=498 > > The patch [#34373] obviously needs additional international font for > displaying CJK characters properly. Also, Japanese font is needed to > solve the bug [#34396]. So, Blender have to use the following fonts > at least: > > (1) proportional font (default) = bfont.ttf > (2) monospace font (default) = bmonofont.ttf > (3) proportional font (international) = droidsans.ttf > (4) monospace font (international) > (5) proportional font (Japanese) > (6) monospace font (Japanese) > > I'm not sure if the other languages need additional fonts. > > If we solve these issues by adding the fonts (4)-(6) above, file > sizes of the release archives increase by 5-10MB. Maybe Linux distro > maintainers hate such bundled fonts because they must remove the > fonts and apply some patches to build distro packages. > > I think the the international font should be removed and system-wide > fonts should be used instead. > > Thanks, > > -- > IRIE Shinsuke
As long as they are not loaded into memory when unused, I don't think its such a problem to distribute them with Blender. If Linux distros want to remove them from the packages we can make sure its possible to fonts on the system as a build option or just link the font to where blender expects it. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
