That's ok, as long as you admit that you were wrong :) (kidding)
On Mon, Mar 4, 2013 at 7:02 AM, Antony Riakiotakis <kal...@gmail.com> wrote: > My previous answer is wrong it seems. It looks like when using the > space stroke option, the two modes (projective/2D) operate slightly > differently. Spacing is done on image/uv space for image editor and > screen space for projective texturing. That means that most of the > time, the 2D code will generate many more strokes per pixel than the > projective case (because generally texture is zoomed out in viewport). > This has the effect of getting a more intense result when painting in > the 2D view. I wouldn't count this as a bug though, it is intended > behaviour. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers