Hello, I would like to request that the following feature is added: That when specifying an object as the particle render, we have an option to specify that the object's animation occurs in the following ways.
1. The animation begins with the birth of the particle 2. The animation is set to the particles life, as opposed to its absolute length Personally, I don't particularly care about the second option but as this was effectively possible in older versions of Blender (binding lifetime to 100 frames), perhaps other people would be interested in this. This feature is currently supported in 3ds and its documentation can be found here: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-B2DFC985-CD43-45DC-9CAC-F3052497B452.htm,topicNumber=d30e190977 Without implementation of this feature, instancing animated objects is broken for a lot of use cases. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
