The exact same problem also appears when models are imported. I was thinking about adding something to the Collada importer that would allow to "reuse existing materials" . So yes, it would be good to have such a check in Blender. And it would be good to have access to that check function from importers (python and C) That would help a lot ;)
-gaia- On 14.03.2013 09:44, Karl BE wrote: > Hello everyone! > > When appending an object from one file into another, materials on that > object will be appended as well. If any of the materials on the object > have the same name as an existing one in the file, then the appended > material is incremented with a number. That's just how it should work, > if the materials are in fact different. However, no check is made for > this. If you're appending a lot of objects with the same material, you > can get alot of duplicates this way. > > Could you guys make this better by doing a check for identical materials? If > they match, then use the existing material and avoid creating > duplicates. That could save a lot of clicks in some situations. > > Regards, > > > Karl > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
