Hi, We usually can manage topics via open movie funding quite well too.
And since there's nothing tangible really for a next movie project, I rather check on what existing (bigger) blender projects would need now. I also don't think they'd come with real surprises though... we have a lot of known issues. It's not so much that we need ideas, what we need is stakeholders - people who need development for a real world use case. -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Mar, 2013, at 16:25, Tom M wrote: > On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal <[email protected]> wrote: > >> >> For GSoC 2013 I would like to introduce a special focus: we could organize a >> stronger connection between the stakholders (users) and students/mentors. >> Speficially I'd like to invite teams/studios to think of useful targets, to >> define projects they really need (and will use), and to get involved as >> artist-buddies for the students. > > > Ton, it would be good if you, brecht, Campbell and Sergey (and others) > can brainstorm for what things would be useful for the next film. Ie > what parts of the film (rendering, compositing, animating, modeling, > texturing, cloth, physics and other simulations etc.) will be most > labor and time intensive and then create a wishlist based on that. > I'm sure there are probably useful papers from siggraph and other > conferences that might be worth suggesting based on that. > > LetterRip > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
