Hi,

We usually can manage topics via open movie funding quite well too.

And since there's nothing tangible really for a next movie project, I rather 
check on what existing (bigger) blender projects would need now. 

I also don't think they'd come with real surprises though... we have a lot of 
known issues. It's not so much that we need ideas, what we need is stakeholders 
- people who need development for a real world use case. 

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 19 Mar, 2013, at 16:25, Tom M wrote:

> On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal <[email protected]> wrote:
> 
>> 
>> For GSoC 2013 I would like to introduce a special focus: we could organize a 
>> stronger connection between the stakholders (users) and students/mentors. 
>> Speficially I'd like to invite teams/studios to think of useful targets, to 
>> define projects they really need (and will use), and to get involved as 
>> artist-buddies for the students.
> 
> 
> Ton, it would be good if you, brecht, Campbell and Sergey (and others)
> can brainstorm for what things would be useful for the next film.  Ie
> what parts of the film (rendering, compositing, animating, modeling,
> texturing, cloth, physics and other simulations etc.) will be most
> labor and time intensive and then create a wishlist based on that.
> I'm sure there are probably useful papers from siggraph and other
> conferences that might be worth suggesting based on that.
> 
> LetterRip
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