As opencollada is hosted on git, you do not identify revisions by 
numbers, but rather by sha1 checksums...

Btw, latest commit currently working with blender is 
c89cf095c40aa2a518b1104c448825eacc92d174, next one introduces a change 
in API. :/

PS: under linux we don’t seem to need any patch?

Bastien

On 24/03/2013 15:53, Campbell Barton wrote:
> On Sun, Mar 24, 2013 at 9:05 PM, Gaia<[email protected]>  wrote:
>> Hi;
>>
>> I have looked up the OpenCollada libraries in Blender's lib folder.
>> I found libraries for Windows and Darwin.
>> And i was told that OpenCollada has no reference releases.
>> Currently following versions of the OpenCollada libraries
>> are available in the lib:
>>
>> svn 768 + 1 patch lib/darwin-8.0.0-powerpc/opencollada/
>> svn 768 + 1 patch      lib/darwin-8.x.i386/opencollada/
>> svn 768 + 4 patches(*) lib/darwin-9.x.universal/opencollada/
>>
>> svn 839 + 1 patch      lib/mingw32/opencollada/
>> svn 869 + 1 patch      lib/mingw64/opencollada/
>> svn 839 no patch       lib/win64/opencollada/
>> svn ??? patched?       lib/win64/opencollada/vc2010/
>> svn 839 no patch       lib/win32/opencollada/
>> svn ??? patched?       lib/win32/opencollada/vc2010/
>>
>> (*)I found 1 patch for Collada svn 768 and 3 patches for Collada svn 839
>>
>> I believe it would be more convenient to exactly know which
>> version of OpenCollada is used in which version of Blender.
>> And i think that using the same version of OpenCollada in all Blender
>> builds would be desirable.
>>
>> I had the idea to simply take a reference copy of the OpenCollada
>> sources into the blender lib folder and then always build from that
>> reference
>> point. And add an optional switch into the blender build system that
>> would allow to BUILD_COLLADA_LIBS
>>
>> I am not sure if that is feasible. But i have no better idea except
>> keeping it all as it is, which sounds even worse to me.
>>
>> cheers,
>> Gaia
> Committing sources projects in 'lib/' overkill IMHO, if building from
> a specific version with patches applied is too much hassle we should
> have a fork of opencollada and manage patches there.
> This works for us with OpenShadingLanguage.
> - To be clear Im not suggesting we fork OpenCollada project, just do
> this as a way to make sure everyone builds from same repo with same
> patches applied.
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to